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21. So Got a Golem, suggestions to enhance it? - in EVE General Discussion [original thread]
Bugsy VanHalen wrote: Actually I find the Golem is a great mission boat if you fit it with T2 cruiser launchers and a rigor and flare rig. The only reason for fitting a flare rig when using guided missiles is not having enough calibration f...
- by Exploited Engineer - at 2012.10.30 18:48:00
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22. The nightmare.....tell me about it - in Ships and Modules [original thread]
Inkarr Hashur wrote: Does basically the entire argument come down to the fact that the nightmare can also burn to death anything within 80 km? How often do you really need that ability? In missions? Quite a bit. Especially since the Nightma...
- by Exploited Engineer - at 2012.10.29 20:36:00
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23. The nightmare.....tell me about it - in Ships and Modules [original thread]
Donnerjack Wolfson wrote: [quote=Paikis]That's because your average EFT warrior is ignorant of falloff mechanics. 1 falloff cuts off 50% damage. 2 cuts it to negligible. Don't fight in falloff unless you have to. Projectile boats with a f...
- by Exploited Engineer - at 2012.10.29 19:35:00
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24. Caldari Carriers! - in Ships and Modules [original thread]
Romvex wrote: you've obviously never strapped a capital shield booster on a pocket calculator I'm still looking for a 300 TF pocket calculator.
- by Exploited Engineer - at 2012.10.28 21:51:00
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25. So Got a Golem, suggestions to enhance it? - in EVE General Discussion [original thread]
Ager Agemo wrote: so the question is, is there anything relatively cheap i could do to enhance it so its more easy to apply damage to targets without having to fiddle with tps so much? Use cruise missiles. Then it has about the DPS of a (pla...
- by Exploited Engineer - at 2012.10.28 06:43:00
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26. L4 active shield tanking - in Ships and Modules [original thread]
Zhilia Mann wrote: [quote=Caleidascope]Add Machariel and Vargur to that. Tengu obviously. Rattlesnake. Golem, too. I'm flying a Nightmare without a cap booster right now. I haven't run into any cap issues yet. Usually, by the time the rats...
- by Exploited Engineer - at 2012.10.27 20:52:00
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27. L4 active shield tanking - in Ships and Modules [original thread]
Paikis wrote: There are three rules that I consider to be very important for tanking mission ships. They are the following: 1. Always use a Damage Control. There are exceptions, but if you don't know what those exceptions are, then they don't a...
- by Exploited Engineer - at 2012.10.27 17:51:00
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28. The nightmare.....tell me about it - in Ships and Modules [original thread]
irishFour wrote: I use a mach, its great, and i got into it because everyone on the forums rage about how awesome it is. Why dont they rage about the nightmare. More dps, similar skill requirements, a little different optimal and fall off. I...
- by Exploited Engineer - at 2012.10.26 18:45:00
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29. Please help me with my Rokh - in Ships and Modules [original thread]
[Rokh, PvE] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Tracking Enhancer II Tracking Enhancer II X-Large Shield Booster II 100MN Afterburner II Shield Boost Amplif...
- by Exploited Engineer - at 2012.10.25 20:42:00
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30. Pirate ships with HUGE damage bonuses - in Ships and Modules [original thread]
Demolishar wrote: Only the Serpentis stuff has really exceptional dps.... Err, really? Machariel has 11.66 effective turrets and a damage projection bonus, beating all other projectile boats in paper DPS. Nightmare "only" has 10 effective t...
- by Exploited Engineer - at 2012.10.22 16:44:00
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31. Fastet AFK travel ship test - in Ships and Modules [original thread]
Salpad wrote: Faster than shuttle? Compared to an interceptor, a shuttle is slow. Just compare warp speed, etc. Heck, some frigates are faster than shuttles.
- by Exploited Engineer - at 2012.10.20 18:52:00
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32. Odd Stacking of nano modules and astro rigs - in Ships and Modules [original thread]
Alexa Coates wrote: boni is not the plural for bonus you ape, bonuses is. You're lucky that those Roman legions are long dead and can't give you a Latin lesson anymore.
- by Exploited Engineer - at 2012.10.18 06:16:00
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33. PVE Golem or train Vargu for Caldari faction ? - in Missions & Complexes [original thread]
Raiko Osburn wrote: If mach does 20% more damage, lets assume, he also finishs mission 20% faster (ideal situation). Actually, the Machariel only does 9.4% more paper DPS than the Vargur, and the Vargur has better damage application due to ...
- by Exploited Engineer - at 2012.10.18 06:14:00
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34. Odd Stacking of nano modules and astro rigs - in Ships and Modules [original thread]
Edward Tivruskii wrote: It seems astro rig boni are calculated on the base speed. And nanos/overdrivers are calculated on the base speed too. Afterwards both are added. Nope. If you read the modules and rigs description, you'll see that they...
- by Exploited Engineer - at 2012.10.17 16:44:00
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35. PVE Golem or train Vargu for Caldari faction ? - in Missions & Complexes [original thread]
Bugsy VanHalen wrote: I fly my Golem with T2 cruise missiles. with a rigor and flare rig. If you look at the missile damage formula, you'll understand why two rigor rigs will beat that.
- by Exploited Engineer - at 2012.10.17 16:40:00
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36. PVE Golem or train Vargu for Caldari faction ? - in Missions & Complexes [original thread]
redsleeper wrote: Well, excuse my grammar as English not my first language. I been fly Golem and clear pretty everything including bonus gate. What I ask everyone of PVE veteran opinion who experience fly Golem, Vargu and nightmare Golem suc...
- by Exploited Engineer - at 2012.10.16 18:54:00
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37. Make smartbombs "smart". - in Player Features and Ideas Discussion [original thread]
NuNu Dagobah wrote: You know, the 'smart' in the name doesn't refer to the bombs, but to the user, you have to be smart to properly use them. Right now, the smart way to use them in hisec (where most of the players live) is not to use them a...
- by Exploited Engineer - at 2012.10.16 18:30:00
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38. Cruise missile V or Caldari BS V - in Ships and Modules [original thread]
Postitute wrote: Getting Cruise missiles to 5 will do the following for you: Give you 5% more damage to all cruise missiles
Open up tech 2 Fury Cruise missiles - massive add to your DPS against larger ships
Caldari BS 5 is a great s...
- by Exploited Engineer - at 2012.10.16 17:14:00
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39. Pirate ships with HUGE damage bonuses - in Ships and Modules [original thread]
carbomb wrote: Quote: Liang Nuren wrote: I think I'd like to see something that looks kinda like the Raven: 4 launchers, 2 utility (-2 launchers) 7 mids (+1 mid) 6 lows (+1 low) Bonuses: Minmatar BS: 10% explosion radius/level Caldari BS:...
- by Exploited Engineer - at 2012.10.15 20:26:00
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40. Pirate ships with HUGE damage bonuses - in Ships and Modules [original thread]
Jonas Land wrote: Ok....... I love the pirate ships.... BUT... I have a question for CCP... When can the missle ship pilots in the game expect a pirate or faction ship with the HUGE DAMAGE BONUSES that are available for the projectile and hybr...
- by Exploited Engineer - at 2012.10.15 20:24:00
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